Files
Sudoku/sudoku.go
T
2026-07-17 22:35:11 +02:00

49 lines
876 B
Go

package sudoku
import (
"errors"
"fmt"
"git.kleiax.de/homepage/libs/sudoku/board"
"git.kleiax.de/homepage/libs/sudoku/logic"
)
type Game struct {
field *board.Field
solver logic.Solver
}
func New(parser Parser, solver Solver, data []byte) (*Game, error) {
err := parser.parse(data)
if err != nil {
return &Game{}, fmt.Errorf("can not create game: %w", err)
}
return &Game{solver: solver, field: parser.getField(0)}, nil
}
func (g *Game) Solve() error {
g.solver.initStragies(g.field)
for !g.isFinished() {
if !g.nextSolveStep() {
return errors.New("no strategy can solve the puzzle")
}
}
return nil
}
func (g *Game) nextSolveStep() bool {
return g.solver.run(0)
}
func (g *Game) prevSolveStep() {
// far far in the future
}
func (g *Game) isFinished() bool {
return g.field.isSolved()
}
func (g *Game) GetField() Field {
return *g.field
}