Refactor Sudoku field and solver implementation

This commit is contained in:
2026-09-16 22:52:44 +02:00
parent 8a5ae8c640
commit f7f9c16184
24 changed files with 1574 additions and 603 deletions
+31 -24
View File
@@ -14,36 +14,43 @@ type Game struct {
solver logic.Solver
}
func New(parser parser.Parser, solver logic.Solver, data []byte) (*Game, error) {
err := parser.Parse(data)
if err != nil {
return &Game{}, fmt.Errorf("can not create game: %w", err)
func New(input parser.Parser, solver logic.Solver, data []byte, fieldIndex int) (*Game, error) {
if input == nil {
return nil, errors.New("cannot create game: nil parser")
}
return &Game{solver: solver, field: parser.GetField(2)}, nil
if err := input.Parse(data); err != nil {
return nil, fmt.Errorf("cannot create game: %w", err)
}
parsedField, err := input.GetField(fieldIndex)
if err != nil {
return nil, fmt.Errorf("cannot create game: %w", err)
}
if parsedField == nil || !parsedField.IsValid() {
return nil, fmt.Errorf("cannot create game: %w", field.ErrInvalidField)
}
return &Game{solver: solver, field: parsedField}, nil
}
func (g *Game) Solve() error {
g.solver.InitStragies(g.field)
for !g.isFinished() {
if !g.nextSolveStep() {
return errors.New("no strategy can solve the puzzle")
}
if g == nil || g.field == nil {
return field.ErrInvalidField
}
if err := g.solver.InitStrategies(g.field); err != nil {
return err
}
solved, err := g.solver.Run(0)
if err != nil {
return err
}
if !solved {
return logic.ErrNoProgress
}
return nil
}
func (g *Game) nextSolveStep() bool {
return g.solver.Run(0)
}
func (g *Game) prevSolveStep() {
// far far in the future
}
func (g *Game) isFinished() bool {
return g.field.IsSolved()
}
func (g *Game) GetField() field.Field {
return *g.field
func (g *Game) GetField() *field.Field {
if g == nil {
return nil
}
return g.field
}