Files
Sudoku/sudoku/sudoku.go
T

57 lines
1.2 KiB
Go

package sudoku
import (
"errors"
"fmt"
"git.kleiax.de/homepage/field"
"git.kleiax.de/homepage/logic"
"git.kleiax.de/homepage/parser"
)
type Game struct {
field *field.Field
solver logic.Solver
}
func New(input parser.Parser, solver logic.Solver, data []byte, fieldIndex int) (*Game, error) {
if input == nil {
return nil, errors.New("cannot create game: nil parser")
}
if err := input.Parse(data); err != nil {
return nil, fmt.Errorf("cannot create game: %w", err)
}
parsedField, err := input.GetField(fieldIndex)
if err != nil {
return nil, fmt.Errorf("cannot create game: %w", err)
}
if parsedField == nil || !parsedField.IsValid() {
return nil, fmt.Errorf("cannot create game: %w", field.ErrInvalidField)
}
return &Game{solver: solver, field: parsedField}, nil
}
func (g *Game) Solve() error {
if g == nil || g.field == nil {
return field.ErrInvalidField
}
if err := g.solver.InitStrategies(g.field); err != nil {
return err
}
solved, err := g.solver.Run(0)
if err != nil {
return err
}
if !solved {
return logic.ErrNoProgress
}
return nil
}
func (g *Game) GetField() *field.Field {
if g == nil {
return nil
}
return g.field
}