Refactor Sudoku field and solver implementation

This commit is contained in:
2026-09-16 22:52:44 +02:00
parent 8a5ae8c640
commit f7f9c16184
24 changed files with 1574 additions and 603 deletions
+31 -24
View File
@@ -14,36 +14,43 @@ type Game struct {
solver logic.Solver
}
func New(parser parser.Parser, solver logic.Solver, data []byte) (*Game, error) {
err := parser.Parse(data)
if err != nil {
return &Game{}, fmt.Errorf("can not create game: %w", err)
func New(input parser.Parser, solver logic.Solver, data []byte, fieldIndex int) (*Game, error) {
if input == nil {
return nil, errors.New("cannot create game: nil parser")
}
return &Game{solver: solver, field: parser.GetField(2)}, nil
if err := input.Parse(data); err != nil {
return nil, fmt.Errorf("cannot create game: %w", err)
}
parsedField, err := input.GetField(fieldIndex)
if err != nil {
return nil, fmt.Errorf("cannot create game: %w", err)
}
if parsedField == nil || !parsedField.IsValid() {
return nil, fmt.Errorf("cannot create game: %w", field.ErrInvalidField)
}
return &Game{solver: solver, field: parsedField}, nil
}
func (g *Game) Solve() error {
g.solver.InitStragies(g.field)
for !g.isFinished() {
if !g.nextSolveStep() {
return errors.New("no strategy can solve the puzzle")
}
if g == nil || g.field == nil {
return field.ErrInvalidField
}
if err := g.solver.InitStrategies(g.field); err != nil {
return err
}
solved, err := g.solver.Run(0)
if err != nil {
return err
}
if !solved {
return logic.ErrNoProgress
}
return nil
}
func (g *Game) nextSolveStep() bool {
return g.solver.Run(0)
}
func (g *Game) prevSolveStep() {
// far far in the future
}
func (g *Game) isFinished() bool {
return g.field.IsSolved()
}
func (g *Game) GetField() field.Field {
return *g.field
func (g *Game) GetField() *field.Field {
if g == nil {
return nil
}
return g.field
}
+65
View File
@@ -0,0 +1,65 @@
package sudoku
import (
"crypto/sha1"
"errors"
"fmt"
"testing"
"git.kleiax.de/homepage/logic"
"git.kleiax.de/homepage/logic/strategies"
"git.kleiax.de/homepage/parser"
)
const solvedSudoku = "123456789456789123789123456234567891567891234891234567345678912678912345912345678"
func puzzleBankRecord(digits string, rating float64) string {
hash := fmt.Sprintf("%x", sha1.Sum([]byte(digits)))[:12]
return fmt.Sprintf("%s %s %.1f", hash, digits, rating)
}
func TestNewSelectsExplicitPuzzleIndex(t *testing.T) {
data := puzzleBankRecord("0"+solvedSudoku[1:], 1.0) + "\n" + puzzleBankRecord(solvedSudoku, 2.0)
game, err := New(&parser.PuzzleBank{}, logic.Solver{}, []byte(data), 1)
if err != nil {
t.Fatalf("New() error = %v", err)
}
if game.GetField().GetRating() != 2 || !game.GetField().IsSolved() {
t.Fatal("New() did not select puzzle index 1")
}
}
func TestNewRejectsInvalidIndexAndInput(t *testing.T) {
valid := puzzleBankRecord(solvedSudoku, 1.0)
if _, err := New(&parser.PuzzleBank{}, logic.Solver{}, []byte(valid), 1); !errors.Is(err, parser.ErrFieldIndex) {
t.Fatalf("index error = %v, want ErrFieldIndex", err)
}
if _, err := New(&parser.PuzzleString{}, logic.Solver{}, []byte("invalid"), 0); err == nil {
t.Fatal("invalid input error = nil")
}
}
func TestSolveCompletesSimplePuzzle(t *testing.T) {
solver := logic.Solver{}
solver.Add(&strategies.LastDigit{})
game, err := New(&parser.PuzzleString{}, solver, []byte("0"+solvedSudoku[1:]), 0)
if err != nil {
t.Fatal(err)
}
if err := game.Solve(); err != nil {
t.Fatalf("Solve() error = %v", err)
}
if !game.GetField().IsSolved() {
t.Fatal("field is not solved")
}
}
func TestSolveReportsNoProgress(t *testing.T) {
game, err := New(&parser.PuzzleString{}, logic.Solver{}, []byte("0"+solvedSudoku[1:]), 0)
if err != nil {
t.Fatal(err)
}
if err := game.Solve(); !errors.Is(err, logic.ErrNoProgress) {
t.Fatalf("Solve() error = %v, want ErrNoProgress", err)
}
}