Files
Bachelorarbeit-Rover/lib/Navigation/navigation.cpp
T
kleiax b6764e54da - broke nearly everthing
- create Sensor Manager
2023-09-02 18:30:33 +02:00

239 lines
7.4 KiB
C++

/**
* @file navigation.cpp
* @author Alexander Klein (alex@kleiax.de)
* @brief Contains the implementation of the class Navigation
* @version 0.1
* @date 2022-01-31
*
* @copyright Copyright (c) 2022
*
*/
#include "navigation.h"
bool Navigation::outputStatusPrintPVTdata = false;
bool Navigation::newData = false;
uint32_t Navigation::ubxUpdateTimeStatic = 0;
UBX_NAV_PVT_data_t* Navigation::ubxDataStatic = nullptr;
Navigation::Navigation(Route* route) {
this->init(route);
}
void Navigation::init(Route* route) {
if (route)
this->route = route;
else
this->route = new Route();
Component::loopDelay = Navigation::loopDelay;
}
Navigation::~Navigation() {
delete this->route;
if (this->ntripClient)
delete this->ntripClient;
}
void Navigation::initNtrip(String host, uint16_t port, String mountPoint, String user, String password) {
this->ntripClient = new NTRIPClient(this->gps, host.c_str(), port, mountPoint.c_str(), user.c_str(), password.c_str());
this->ntripClient->gpsConfiguration();
this->ntripClient->loop();
this->ntripClient->setActivated(false);
this->isNtripInit = true;
this->addChildComponent(this->ntripClient);
}
void Navigation::run() {
this->updateMagneticDeclination();
}
void Navigation::newRoute() {
if (this->route)
delete this->route;
this->route = new Route();
}
bool Navigation::startNavigation() {
Point newTargetPoint = this->route->startRoute();
this->navigationStarted = this->setTargetPoint(newTargetPoint);
if (this->navigationStarted)
this->navigationFinished = false;
return this->navigationStarted;
}
void Navigation::drivingDirectionChange() {
Point tmp = this->currentPosition;
if (tmp.isInit() && tmp.isValid()) {
this->directionChangeMode = true;
this->lastPointDrivingDirectionChange = tmp;
this->calcAzimuthState = CalcAzimuthState::Invalid;
}
}
Navigation::Status Navigation::getCourseCorrection(CourseCorrection& correction, bool forceUpdate) {
if (this->navigationFinished)
return Status::Complete;
if (this->currentPosition.getAccuracy() <= this->minAccuracy)
return Status::InsufficientAccuracy;
if (this->currentPosition.distanceTo(this->lastPointCalcCorrection) < (this->minDistanceToReachPoint / 2.0)
&& !forceUpdate) {
correction.correction = this->calculateCourseCorrection(this->lastPointCalcCorrection);
correction.distance = this->lastPointCalcCorrection.distanceTo(this->targetPoint);
return Status::Unchanged;
}
double distance = this->currentPosition.distanceTo(this->targetPoint);
// Check if I need a new Point
if (distance < this->minDistanceToReachPoint && this->preventNextPoint == false) {
if (!this->nextPoint()) {
this->navigationFinished = true;
this->navigationStarted = false;
return Status::Complete; // End of navigation
}
distance = this->currentPosition.distanceTo(this->targetPoint);
}
correction.correction = this->calculateCourseCorrection(this->currentPosition);
correction.distance = distance;
this->lastPointCalcCorrection = this->currentPosition;
return Status::Updated;
}
Navigation::Status Navigation::addCurrentPosToRoute() {
if (this->currentPosition.getAccuracy() <= this->minAccuracy)
return Status::InsufficientAccuracy;
// First Point
if (this->route->getRouteInfo().totalPoints == 0) {
this->route->addPointToRoute(this->currentPosition);
this->lastPointRouteInsert = this->currentPosition;
return Status::Updated;
}
// Every Point after the first
double distance = this->currentPosition.distanceTo(this->lastPointRouteInsert);
if (Navigation::minDisBetweenPoints <= distance
&& Navigation::maxDisBetweenPoints >= distance){
this->route->addPointToRoute(this->currentPosition);
this->lastPointRouteInsert = this->currentPosition;
return Status::Updated;
}
return Status::Unchanged;
}
void Navigation::updateCurrentLocation() {
if (Navigation::ubxUpdateTimeStatic == this->ubxUpdateTime)
return;
this->ubxData = Navigation::ubxDataStatic;
this->ubxUpdateTime = Navigation::ubxUpdateTimeStatic;
Point::Coordinates coords;
coords.lat = this->ubxData->lat / 10000000.0;
coords.lon = this->ubxData->lon / 10000000.0;
this->currentPosition = Point(coords, this->ubxData->hAcc);
}
void Navigation::updateMagneticDeclination() {
if (!this->directionChangeMode
|| this->lastPointDrivingDirectionChange.distanceTo(this->currentPosition) < 1.0)
{
this->calcAzimuthState = CalcAzimuthState::Invalid;
this->calcAzimuth = 999;
return;
}
this->calcAzimuth = this->lastPointDrivingDirectionChange.courseTo(this->currentPosition);
// Map point accuracy to CalcAzimuthState
if (this->lastPointDrivingDirectionChange.getAccuracy() == Point::Accuracy::oneDigOfCM
|| this->currentPosition.getAccuracy() == Point::Accuracy::oneDigOfCM)
{
this->calcAzimuthState = CalcAzimuthState::Good;
}
else if (this->lastPointDrivingDirectionChange.getAccuracy() == Point::Accuracy::twoDigOfCM
|| this->currentPosition.getAccuracy() == Point::Accuracy::twoDigOfCM)
{
this->calcAzimuthState = CalcAzimuthState::Ok;
}
else if (this->lastPointDrivingDirectionChange.getAccuracy() == Point::Accuracy::threeDigOfCM
|| this->currentPosition.getAccuracy() == Point::Accuracy::threeDigOfCM)
{
this->calcAzimuthState = CalcAzimuthState::Bad;
}
else
{
this->calcAzimuthState = CalcAzimuthState::Invalid;
}
// Upgrade quality if the range grows up
if (this->lastPointDrivingDirectionChange.distanceTo(this->currentPosition) > 2.0) {
switch (this->calcAzimuthState) {
case CalcAzimuthState::Bad :
this->calcAzimuthState = CalcAzimuthState::Ok;
break;
case CalcAzimuthState::Ok :
this->calcAzimuthState = CalcAzimuthState::Good;
break;
case CalcAzimuthState::Good :
this->calcAzimuthState = CalcAzimuthState::Super;
break;
default:
break;
}
}
}
int16_t Navigation::calculateCourseCorrection(Point& point) {
int16_t targetCourse = point.courseTo(this->targetPoint);
int16_t correctionCourse;
if (this->calcAzimuthState == CalcAzimuthState::Good
|| this->calcAzimuthState == CalcAzimuthState::Super)
{
correctionCourse = targetCourse - this->calcAzimuth;
this->lastUsedCalcAzimuth = true;
} else {
correctionCourse = targetCourse - this->realAzimuth;
this->lastUsedCalcAzimuth = false;
}
return Navigation::fixDegree(correctionCourse);
}
bool Navigation::nextPoint() {
if (!this->navigationStarted)
return false;
return this->setTargetPoint(this->route->getNextPoint());
}
bool Navigation::setTargetPoint(Point target) {
if (target.isInit()) {
this->targetPoint = target;
return true;
}
return false;
}
int16_t Navigation::fixDegree(int16_t degree) {
while (degree < -180 || degree > 180) {
if (degree > 180)
degree -= 360;
else if (degree < -180)
degree += 360;
}
return degree;
}