Files
Bachelorarbeit-Rover/lib/Navigation/navigation.cpp
T
2023-10-12 00:44:27 +02:00

179 lines
4.6 KiB
C++

/**
* @file navigation.cpp
* @author Alexander Klein (alex@kleiax.de)
* @brief Contains the implementation of the class Navigation
* @version 0.1
* @date 2022-01-31
*
* @copyright Copyright (c) 2022
*
*/
#include "navigation.h"
Navigation::Navigation(const SensorData *sensorData, Route *route)
: sensorData{sensorData}
{
this->init(route);
}
void Navigation::init(Route *route)
{
if (static_cast<bool>(route))
{
this->route = route;
}
else
{
this->route = new Route();
}
Component::loopDelay = Navigation::loopDelay;
}
Navigation::~Navigation()
{
delete this->route;
}
void Navigation::run() {}
void Navigation::newRoute()
{
delete this->route;
this->route = new Route();
}
bool Navigation::startNavigation()
{
const Point newTargetPoint = this->route->startRoute();
this->navigationStarted = this->setTargetPoint(newTargetPoint);
if (this->navigationStarted)
{
this->navigationFinished = false;
}
return this->navigationStarted;
}
Navigation::Status Navigation::getCourseCorrection(CourseCorrection &correction, bool forceUpdate)
{
if (this->navigationFinished)
{
return Status::Complete;
}
if (this->currentPosition.getAccuracy() <= this->minAccuracy)
{
return Status::InsufficientAccuracy;
}
// Check if the Rover has moved, if the Rover hasnt moved this function will be return.
if (this->currentPosition.distanceTo(this->lastPointCalcCorrection) < (this->minDistanceToReachPoint) / 2 && !forceUpdate)
{
correction.correction = this->calculateCourseCorrection(this->lastPointCalcCorrection);
correction.distance = this->lastPointCalcCorrection.distanceTo(this->targetPoint);
return Status::Unchanged;
}
double distance = this->currentPosition.distanceTo(this->targetPoint);
// Check if I need a new Point
if (distance < this->minDistanceToReachPoint && this->preventNextPoint == false)
{
if (!this->nextPoint())
{
this->navigationFinished = true;
this->navigationStarted = false;
return Status::Complete; // End of navigation
}
distance = this->currentPosition.distanceTo(this->targetPoint);
}
correction.correction = this->calculateCourseCorrection(this->currentPosition);
correction.distance = distance;
this->lastPointCalcCorrection = this->currentPosition;
return Status::Updated;
}
Navigation::Status Navigation::addCurrentPosToRoute()
{
if (this->currentPosition.getAccuracy() <= this->minAccuracy)
{
return Status::InsufficientAccuracy;
}
// First Point
if (this->route->getRouteInfo().totalPoints == 0)
{
this->route->addPointToRoute(this->currentPosition);
this->lastPointRouteInsert = this->currentPosition;
return Status::Updated;
}
// Every Point after the first
const double distance = this->currentPosition.distanceTo(this->lastPointRouteInsert);
if (Navigation::minDisBetweenPoints <= distance && Navigation::maxDisBetweenPoints >= distance)
{
this->route->addPointToRoute(this->currentPosition);
this->lastPointRouteInsert = this->currentPosition;
return Status::Updated;
}
return Status::Unchanged;
}
int16_t Navigation::calculateCourseCorrection(Point &point)
{
const int16_t targetCourse = point.courseTo(this->targetPoint);
int16_t correctionCourse = 0;
if (this->sensorData->getCalcAzimuthState() == CalcAzimuth::State::Good || this->sensorData->getCalcAzimuthState() == CalcAzimuth::State::Super)
{
correctionCourse = targetCourse - this->sensorData->getCalcAzimuth();
this->lastUsedCalcAzimuth = true;
}
else
{
correctionCourse = targetCourse - this->sensorData->getRealAzimuth();
this->lastUsedCalcAzimuth = false;
}
return Navigation::fixDegree(correctionCourse);
}
bool Navigation::nextPoint()
{
if (!this->navigationStarted)
{
return false;
}
return this->setTargetPoint(this->route->getNextPoint());
}
bool Navigation::setTargetPoint(Point target)
{
if (target.isInit())
{
this->targetPoint = target;
return true;
}
return false;
}
int16_t Navigation::fixDegree(int16_t degree)
{
static constexpr uint16_t fullCircle = 360;
while (degree < -fullCircle / 2 || degree > fullCircle / 2)
{
if (degree > fullCircle / 2)
{
degree -= fullCircle;
}
else if (degree < -fullCircle / 2)
{
degree += fullCircle;
}
}
return degree;
}