added interface for calced azimuth
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@@ -98,14 +98,11 @@ void Navigation::loop() {
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this->ntripClient->loop();
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if (millis() - this->lastMillis > AZIMUTH_UPDATE_DELAY) {
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// if (millis() - this->lastMillis > 500) {
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this->compass->read();
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this->azimuth = this->compass->getAzimuth();
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// std::cout << "Compass x: " << compass->getX()
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// << " y: " << compass->getY()
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// << " z: " << compass->getZ()
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// << " Azi: " << compass->getAzimuth()
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// << std::endl;
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this->realAzimuth = this->compass->getAzimuth();
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this->updateMagneticDeclination();
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this->lastMillis = millis();
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}
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}
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@@ -124,6 +121,14 @@ bool Navigation::startNavigation() {
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return this->navigationStarted;
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}
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void Navigation::drivingDirectionChange() {
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Point tmp = this->currentPosition;
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if (tmp.isInit() && tmp.isValid()) {
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this->directionChangeMode = true;
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this->lastPointDrivingDirectionChange = tmp;
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}
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}
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Navigation::Status Navigation::getCourseCorrection(CourseCorrection& correction, bool forceUpdate) {
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if (this->navigationFinished)
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return Status::Complete;
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@@ -190,9 +195,62 @@ void Navigation::updateCurrentLocation() {
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this->currentPosition = Point(coords, this->ubxData->hAcc);
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}
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void Navigation::updateMagneticDeclination() {
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if (!this->directionChangeMode
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|| this->lastPointDrivingDirectionChange.distanceTo(this->currentPosition) < 1.0)
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{
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this->calcAzimuthState = CalcAzimuthState::Invalid;
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return;
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}
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this->calcAzimuth = this->lastPointDrivingDirectionChange.courseTo(this->currentPosition);
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// Map point accuracy to CalcAzimuthState
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if (this->lastPointDrivingDirectionChange.getAccuracy() == Point::Accuracy::oneDigOfCM
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|| this->currentPosition.getAccuracy() == Point::Accuracy::oneDigOfCM)
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{
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this->calcAzimuthState = CalcAzimuthState::Good;
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}
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else if (this->lastPointDrivingDirectionChange.getAccuracy() == Point::Accuracy::twoDigOfCM
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|| this->currentPosition.getAccuracy() == Point::Accuracy::twoDigOfCM)
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{
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this->calcAzimuthState = CalcAzimuthState::Ok;
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}
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else if (this->lastPointDrivingDirectionChange.getAccuracy() == Point::Accuracy::threeDigOfCM
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|| this->currentPosition.getAccuracy() == Point::Accuracy::threeDigOfCM)
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{
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this->calcAzimuthState = CalcAzimuthState::Bad;
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}
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else
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{
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this->calcAzimuthState = CalcAzimuthState::Invalid;
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}
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// Upgrade quality if the range grows up
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if (this->lastPointDrivingDirectionChange.distanceTo(this->currentPosition) > 2.0) {
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switch (this->calcAzimuthState) {
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case CalcAzimuthState::Bad :
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this->calcAzimuthState = CalcAzimuthState::Ok;
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break;
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case CalcAzimuthState::Ok :
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this->calcAzimuthState = CalcAzimuthState::Good;
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break;
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case CalcAzimuthState::Good :
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this->calcAzimuthState = CalcAzimuthState::Super;
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break;
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default:
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break;
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}
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}
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}
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int16_t Navigation::calculateCourseCorrection(Point& point) {
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int16_t targetCourse = point.courseTo(this->targetPoint);
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int16_t correctionCourse = targetCourse - this->azimuth;
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int16_t correctionCourse = targetCourse - this->realAzimuth;
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if (correctionCourse > 180)
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correctionCourse -= 360;
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else if (correctionCourse < -180)
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+22
-22
@@ -62,6 +62,14 @@ class Navigation {
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Complete
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};
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enum CalcAzimuthState {
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Invalid,
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Bad,
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Ok,
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Good,
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Super
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};
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/**
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* @brief Construct a new Navigation object and using I2C
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@@ -118,6 +126,8 @@ class Navigation {
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*/
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bool startNavigation();
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void freezeTargetPoint(bool val = true) { this->preventNextPoint = val; };
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void drivingDirectionChange();
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void dissableCalcAzimuth() { this->directionChangeMode = false; }
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double increaseMinDistanceToReachPoint() { return this->minDistanceToReachPoint += 0.1; }
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double decreaseMinDistanceToReachPoint() { return this->minDistanceToReachPoint -= 0.1; }
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@@ -175,14 +185,14 @@ class Navigation {
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Point getCurrentPosition() const { return this->currentPosition; }
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/**
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* @brief Get azimuth
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* @brief Get realAzimuth
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*
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* This value represents the angle between north and
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* the line of sight. Clockwise.
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*
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* @return uint16_t degree
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*/
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int16_t getAzimuth() const { return this->azimuth; }
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int16_t getAzimuth() const { return this->realAzimuth; }
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QMC5883LCompass* getCompass() const { return this->compass; }
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Point::Accuracy getMinAccuracy() const { return this->minAccuracy; }
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@@ -200,26 +210,11 @@ class Navigation {
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private:
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void updateCurrentLocation();
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int16_t calculateCourseCorrection(Point& point);
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/**
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* @brief Set the next point as target
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*
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* @return true
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* @return false
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*/
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bool nextPoint();
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/**
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* @brief Set the target point
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*
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* @param target
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* @return true
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* @return false
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*/
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bool setTargetPoint(Point target);
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void updateMagneticDeclination();
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void init(Route* route);
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bool nextPoint();
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bool setTargetPoint(Point target);
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int16_t calculateCourseCorrection(Point& point);
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SFE_UBLOX_GNSS* gps;
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UBX_NAV_PVT_data_t* ubxData = nullptr;
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@@ -229,22 +224,27 @@ class Navigation {
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Point lastPointRouteInsert;
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Point lastPointCalcCorrection;
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Point lastPointDrivingDirectionChange;
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Point targetPoint;
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Point currentPosition;
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Point::Accuracy minAccuracy = Point::Accuracy::twoDigOfCM;
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CalcAzimuthState calcAzimuthState = CalcAzimuthState::Invalid;
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bool navigationStarted = false;
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bool navigationFinished = false;
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bool isNtripInit = false;
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bool preventNextPoint = false;
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bool directionChangeMode = false;
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char* host;
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char* mountPoint;
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char* user;
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char* password;
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int16_t azimuth = INT16_MAX;
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int16_t realAzimuth = INT16_MAX;
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int16_t calcAzimuth = INT16_MAX;
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uint8_t timeToWait = 200;
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uint16_t port;
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