Adding clearFileBuffer and clearMaxFileBufferAvail
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@@ -84,6 +84,8 @@ setFileBufferSize KEYWORD2
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extractFileBufferData KEYWORD2
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fileBufferAvailable KEYWORD2
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getMaxFileBufferAvail KEYWORD2
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clearFileBuffer KEYWORD2
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clearMaxFileBufferAvail KEYWORD2
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getPortSettings KEYWORD2
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setPortOutput KEYWORD2
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@@ -3055,6 +3055,20 @@ uint16_t SFE_UBLOX_GNSS::getMaxFileBufferAvail(void)
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return (fileBufferMaxAvail);
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}
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// Clear the file buffer - discard all contents
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void SFE_UBLOX_GNSS::clearFileBuffer(void)
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{
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if (fileBufferSize == 0) // Bail if the user has not called setFileBufferSize (probably redundant)
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return;
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fileBufferTail = fileBufferHead;
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}
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// Reset fileBufferMaxAvail
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void SFE_UBLOX_GNSS::clearMaxFileBufferAvail(void)
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{
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fileBufferMaxAvail = 0;
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}
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// PRIVATE: Create the file buffer. Called by .begin
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boolean SFE_UBLOX_GNSS::createFileBuffer(void)
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{
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@@ -557,8 +557,10 @@ public:
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// Support for data logging
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void setFileBufferSize(uint16_t bufferSize); // Set the size of the file buffer. This must be called _before_ .begin.
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uint16_t extractFileBufferData(uint8_t *destination, uint16_t numBytes); // Extract numBytes of data from the file buffer. Copy it to destination. It is the user's responsibility to ensure destination is large enough.
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uint16_t fileBufferAvailable(void); // Returns the number of bytes available in file buffer which are waiting to be read
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uint16_t getMaxFileBufferAvail(void); // Returns the maximum number of bytes which the file buffer has contained. Handy for checking the buffer is large enough to handle all the incoming data.
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uint16_t fileBufferAvailable(void); // Returns the number of bytes available in file buffer which are waiting to be read
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uint16_t getMaxFileBufferAvail(void); // Returns the maximum number of bytes which the file buffer has contained. Handy for checking the buffer is large enough to handle all the incoming data.
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void clearFileBuffer(void); // Empty the file buffer - discard all contents
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void clearMaxFileBufferAvail(void); // Reset fileBufferMaxAvail
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// Specific commands
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