Refactor Sudoku field and solver implementation
This commit is contained in:
+54
-36
@@ -1,65 +1,83 @@
|
||||
package logic
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
"git.kleiax.de/homepage/field"
|
||||
"git.kleiax.de/homepage/logic/strategies"
|
||||
)
|
||||
|
||||
// ────────────────────────────────────────────────────────────────────────────── //
|
||||
// SOLVER STRUCTURE //
|
||||
// ────────────────────────────────────────────────────────────────────────────── //
|
||||
var ErrNoProgress = errors.New("no strategy can solve the puzzle")
|
||||
|
||||
type Solver struct {
|
||||
strategies []strategies.Strategy
|
||||
returnTo int
|
||||
field *field.Field
|
||||
conf struct {
|
||||
all bool
|
||||
repeat bool
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Solver) Add(strategy strategies.Strategy) {
|
||||
s.strategies = append(s.strategies, strategy)
|
||||
}
|
||||
|
||||
func (s *Solver) InitStragies(field *field.Field) {
|
||||
s.returnTo = 1
|
||||
s.field = field
|
||||
for _, strategy := range s.strategies {
|
||||
strategy.Init(field)
|
||||
if strategy != nil {
|
||||
s.strategies = append(s.strategies, strategy)
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Solver) Run(i int) bool {
|
||||
for j := 0; j < len(s.strategies); j++ {
|
||||
if s.strategies[j].SearchProgressableCells() == 0 {
|
||||
continue
|
||||
func (s *Solver) InitStrategies(f *field.Field) error {
|
||||
if f == nil || !f.IsValid() {
|
||||
return field.ErrInvalidField
|
||||
}
|
||||
s.field = f
|
||||
for _, strategy := range s.strategies {
|
||||
strategy.Init(f)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// InitStragies is kept for compatibility. New code should use InitStrategies.
|
||||
func (s *Solver) InitStragies(f *field.Field) error {
|
||||
return s.InitStrategies(f)
|
||||
}
|
||||
|
||||
// Run applies strategies from the requested index until the field is solved or
|
||||
// no strategy can make progress. It returns false without an error for a valid
|
||||
// but currently unsolved field.
|
||||
func (s *Solver) Run(start int) (bool, error) {
|
||||
if s.field == nil || !s.field.IsValid() {
|
||||
return false, field.ErrInvalidField
|
||||
}
|
||||
if start < 0 || start > len(s.strategies) {
|
||||
return false, fmt.Errorf("strategy index %d out of range", start)
|
||||
}
|
||||
|
||||
for {
|
||||
if s.field.IsSolved() {
|
||||
return true, nil
|
||||
}
|
||||
|
||||
for _, change := range s.strategies[j].ApplyAll() {
|
||||
if change.Action != field.ActionSetNumber {
|
||||
progress := false
|
||||
for index := start; index < len(s.strategies); index++ {
|
||||
strategy := s.strategies[index]
|
||||
if strategy.SearchProgressableCells() == 0 {
|
||||
continue
|
||||
}
|
||||
s.field.ForEachPartAtPos(change.Cell.Pos, func(part field.Part) {
|
||||
part.ForEachCell(func(cell *field.Cell) {
|
||||
cell.Notes.Remove(s.field, cell, change.Value, "remove note after insert of a number", nil)
|
||||
})
|
||||
})
|
||||
changes, err := strategy.ApplyAll()
|
||||
if err != nil {
|
||||
return false, fmt.Errorf("apply strategy %q: %w", strategy.Name(), err)
|
||||
}
|
||||
if len(changes) == 0 {
|
||||
continue
|
||||
}
|
||||
progress = true
|
||||
break
|
||||
}
|
||||
|
||||
j = s.returnTo - 1
|
||||
if !progress {
|
||||
return false, nil
|
||||
}
|
||||
start = 0
|
||||
}
|
||||
|
||||
if s.field.IsSolved() {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (s *Solver) Search() {
|
||||
|
||||
}
|
||||
func (s *Solver) Search() {}
|
||||
|
||||
func (s *Solver) GetSolutionPath() []field.ExternalChange {
|
||||
return nil
|
||||
|
||||
Reference in New Issue
Block a user