Refactor Sudoku solver architecture

This commit is contained in:
2026-09-10 23:11:34 +02:00
parent 7bf4a8d725
commit a5ec338277
21 changed files with 475 additions and 260 deletions
+6 -5
View File
@@ -4,21 +4,22 @@ import (
"errors"
"fmt"
"git.kleiax.de/homepage/board"
"git.kleiax.de/homepage/field"
"git.kleiax.de/homepage/logic"
"git.kleiax.de/homepage/parser"
)
type Game struct {
field *board.Field
field *field.Field
solver logic.Solver
}
func New(parser board.Parser, solver logic.Solver, data []byte) (*Game, error) {
func New(parser parser.Parser, solver logic.Solver, data []byte) (*Game, error) {
err := parser.Parse(data)
if err != nil {
return &Game{}, fmt.Errorf("can not create game: %w", err)
}
return &Game{solver: solver, field: parser.GetField(0)}, nil
return &Game{solver: solver, field: parser.GetField(2)}, nil
}
func (g *Game) Solve() error {
@@ -43,6 +44,6 @@ func (g *Game) isFinished() bool {
return g.field.IsSolved()
}
func (g *Game) GetField() board.Field {
func (g *Game) GetField() field.Field {
return *g.field
}