#include "Game.h" #include "Settings.h" int main(void) { int width = 2 * settings::gridPos.GetX() + 2 * settings::gridBorderWidth + settings::gridSize.GetX() * settings::gridCellSize + (settings::gridSize.GetX() + 1) * settings::gridInnerPadding; int height = 2 * settings::gridPos.GetY() + 2 * settings::gridBorderWidth + settings::gridSize.GetY() * settings::gridCellSize + (settings::gridSize.GetY() + 1) * settings::gridInnerPadding; Game game{width, height, settings::fps, "Snake Kleiax Raylib"}; while (!game.GameShouldClose()) { game.Tick(); } return 0; }