Initial commit
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#include "Game.h"
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#include "Settings.h"
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int main(void) {
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int width = 2 * settings::gridPos.GetX()
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+ 2 * settings::gridBorderWidth
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+ settings::gridSize.GetX() * settings::gridCellSize
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+ (settings::gridSize.GetX() + 1) * settings::gridInnerPadding;
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int height = 2 * settings::gridPos.GetY()
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+ 2 * settings::gridBorderWidth
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+ settings::gridSize.GetY() * settings::gridCellSize
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+ (settings::gridSize.GetY() + 1) * settings::gridInnerPadding;
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Game game{width,
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height,
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settings::fps,
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"Snake Kleiax Raylib"};
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while (!game.GameShouldClose())
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{
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game.Tick();
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}
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return 0;
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}
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