#include "pump.h" Pump::Pump(uint8_t pumpPin, uint8_t pressurePin, uint8_t flowPin, uint8_t ledPin) { this->pumpPin = pumpPin; this->pressurePin = pressurePin; this->flowPin = flowPin; this->ledPin = ledPin; pinMode(this->pumpPin, OUTPUT); pinMode(this->ledPin, OUTPUT); pinMode(this->pressurePin, INPUT); // Hall flow sensor? digitalWrite(this->pumpPin, LOW); digitalWrite(this->ledPin, LOW); } void Pump::loop() { switch (this->state) { case State::Off : break; case State::On : this->timerStandby = false; this->checkSensors(); break; case State::Timer : this->stateTimer(); break; case State::Standby : this->stateStandby(); break; case State::Error : this->stateError(); break; default : break; } } void Pump::activate(uint32_t duration) { if (duration) { this->changeState(State::Timer); this->duration = duration; } else { this->changeState(State::On); } } void Pump::stop() { this->changeState(State::Off); } void Pump::clearError() { if (this->state == State::Error) { this->state = State::Off; this->changeState(State::Off); } } uint16_t Pump::getPressure() { return 0; } uint32_t Pump::getRunningTime() { if (this->state == State::Off) return 0; return (millis() - this->startTime) / 1000; } uint16_t Pump::getFlow() { return 0; } uint8_t Pump::getStatus() { return (uint8_t) this->state; } bool Pump::checkSensors() { if (millis() - this->lastMillisCheckSensor < Pump::delayCheckSensor) return true; this->lastMillisCheckSensor = millis(); //TODO: read pressure //TODO: read flow if (this->flow) { return true; } if (!this->pressure) { this->changeState(State::Error); return false; } if (pressure > Pump::maxPressure) { if (this->maxPressureStart == 0) this->maxPressureStart = millis(); else if (millis() - this->maxPressureStart > Pump::maxMaxPressureTime) this->changeState(State::Standby); } return true; } void Pump::handlePins(bool state) { digitalWrite(this->pumpPin, state); digitalWrite(this->ledPin, state); if (state) { this->timerStandby = false; this->startTime = millis(); this->maxPressureStart = 0; } } void Pump::changeState(State state) { if (this->state == State::Error) return; if (this->state == state) return; switch (state) { case State::Off : this->handlePins(false); this->pressure = 0; this->flow = 0; break; case State::On : this->handlePins(true); break; case State::Timer : this->handlePins(true); break; case State::Standby : if (this->state == State::Timer) this->timerStandby = true; this->handlePins(false); break; case State::Error : this->handlePins(false); break; case State::OnStupid : this->handlePins(true); break; default: break; } this->state = state; } void Pump::stateTimer() { if (!this->checkSensors()) return; if (millis() - this->lastMillisTimer < Pump::delayTimer) return; this->lastMillisTimer = millis(); uint8_t minutesOn = (millis() - this->startTime) / 1000 / 60; if (minutesOn >= this->duration) this->changeState(State::Off); } void Pump::stateStandby() { this->checkSensors(); if (this->pressure < Pump::maxPressure / 2) { if (this->timerStandby) this->changeState(State::Timer); else this->changeState(State::On); } } void Pump::stateError() { if (millis() - this->startTime > Pump::blinkTime) { this->startTime = millis(); if (this->ledState) { this->ledState = false; digitalWrite(this->ledPin, LOW); } else { this->ledState = true; digitalWrite(this->ledPin, HIGH); } } }