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Bachelorarbeit-Rover/src/SpecialMenus/driveModi/TestMode/menuTestMode.cpp
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/**
* @file menuTestMode.cpp
* @author Alexander Klein (alex@kleiax.de)
* @brief
* @version 0.1
* @date 2022-09-08
*
* @copyright Copyright (c) 2022
*
*/
#include "menuTestMode.h"
MenuTestMode::MenuTestMode(DriveManager* driveManager)
: MenuDriveMode(driveManager) {
// this->testMode = testMode;
this->values[0] = 1;
this->values[1] = 2;
this->values[2] = 3;
strcpy(this->names[0], "Alpha");
strcpy(this->names[1], "Beta");
strcpy(this->names[2], "Gamma");
}
MenuTestMode::~MenuTestMode() {
if (isInit) {
delete this->mainMenu;
}
}
void MenuTestMode::printMenu() {
if (!this->isInit) {
this->isInit = true;
this->init();
}
this->mainMenu->printMenu();
}
void MenuTestMode::down() {
this->mainMenu->down();
}
void MenuTestMode::up() {
this->mainMenu->up();
}
void MenuTestMode::right() {
this->mainMenu->right();
}
void MenuTestMode::left() {
if (this->mainMenu->isInSubmenu())
this->mainMenu->left();
else
this->parentMenu->printMenu();
}
void MenuTestMode::yes() {
this->mainMenu->yes();
}
void MenuTestMode::no() {
if (this->mainMenu->isInSubmenu())
this->mainMenu->no();
else
this->left();
}
void MenuTestMode::init() {
this->testMode = (TestMode*) this->driveManager->getDriveModiPtr();
auto dummy = []() {
std::cout << "Dummy in Action" <<std::endl;
};
// Create menu
this->mainMenu = new Menu;
Menu* engineMenu = new Menu;
Menu* engineLeftMenu = new Menu;
Menu* engineRightMenu = new Menu;
Menu* drivingMenu = new Menu;
Menu* drivingForwardMenu = new Menu;
Menu* drivingBackwardMenu = new Menu;
Menu* lightMenu = new Menu;
MenuIntInput* testInputMenu = new MenuIntInput(values, (char *)names, length, new MenuTestModeWrapper(this->testMode));
// Set menus on LCD
this->mainMenu->setLcd(this->lcd);
engineMenu->setLcd(this->lcd);
engineLeftMenu->setLcd(this->lcd);
engineRightMenu->setLcd(this->lcd);
drivingMenu->setLcd(this->lcd);
drivingForwardMenu->setLcd(this->lcd);
drivingBackwardMenu->setLcd(this->lcd);
lightMenu->setLcd(this->lcd);
testInputMenu->setLcd(this->lcd);
// Entrys for the menus
MenuAction* engineAction = new MenuAction("Engine", engineMenu);
MenuAction* engineLeftAction = new MenuAction("Left", engineLeftMenu);
MenuAction* engineRightAction = new MenuAction("Right", engineRightMenu);
MenuAction* drivingAction = new MenuAction("Driving", drivingMenu);
MenuAction* drivingForwardAction = new MenuAction("Forward", drivingForwardMenu);
MenuAction* drivingForwardLeftAction = new MenuAction("Left", testInputMenu);
MenuAction* drivingForwardStraightAction = new MenuAction("Straight", dummy);
MenuAction* drivingForwardRightAction = new MenuAction("Right", dummy);
MenuAction* drivingBackwardAction = new MenuAction("Backward", drivingBackwardMenu);
MenuAction* drivingBackwardLeftAction = new MenuAction("Left", dummy);
MenuAction* drivingBackwardStraightAction = new MenuAction("Straight", dummy);
MenuAction* drivingBackwardRightAction = new MenuAction("Right", dummy);
MenuAction* lightAction = new MenuAction("Light", lightMenu);
MenuAction* lightFlashAction = new MenuAction("Flash", dummy);
MenuAction* lightFadeAction = new MenuAction("Fade", dummy);
MenuAction* lightRedAction = new MenuAction("Red", dummy);
MenuAction* lightGreenAction = new MenuAction("Green", dummy);
MenuAction* lightBlueAction = new MenuAction("Blue", dummy);
MenuAction* lightOffAction = new MenuAction("Off", dummy);
// Add entrys to the menus
this->mainMenu->addEntry(engineAction);
this->mainMenu->addEntry(drivingAction);
this->mainMenu->addEntry(lightAction);
engineMenu->addEntry(engineLeftAction);
engineMenu->addEntry(engineRightAction);
drivingMenu->addEntry(drivingForwardAction);
drivingMenu->addEntry(drivingBackwardAction);
drivingForwardMenu->addEntry(drivingForwardLeftAction);
drivingForwardMenu->addEntry(drivingForwardStraightAction);
drivingForwardMenu->addEntry(drivingForwardRightAction);
drivingBackwardMenu->addEntry(drivingBackwardLeftAction);
drivingBackwardMenu->addEntry(drivingBackwardStraightAction);
drivingBackwardMenu->addEntry(drivingBackwardRightAction);
lightMenu->addEntry(lightFlashAction);
lightMenu->addEntry(lightFadeAction);
lightMenu->addEntry(lightRedAction);
lightMenu->addEntry(lightGreenAction);
lightMenu->addEntry(lightBlueAction);
lightMenu->addEntry(lightOffAction);
}
MenuTestModeWrapper::MenuTestModeWrapper(TestMode* testMode) {
this->testMode = testMode;
}
void MenuTestModeWrapper::action(int16_t* values, uint8_t length) {
if (length > 2)
std::cout << "Dummy in Action" << values[0] << values[1] << values[2] << std::endl;
else
std::cout << "Dummy in Action kene dre values" << std::endl;
}