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Bachelorarbeit-Rover/lib/Menu/menu.cpp
T

121 lines
2.7 KiB
C++

/**
* @file menu.cpp
* @author Alexander Klein (alex@kleiax.de)
* @brief
* @version 0.1
* @date 2022-01-12
*
* @copyright Copyright (c) 2022
*
*/
#include "menu.h"
Menu::Menu() {
this->it = this->entrys.begin();
}
void Menu::addEntry(MenuAction* entry) {
this->entrys.push_back(entry);
// TODO: Same shit here. Why I get the first element after an increment.
static uint8_t inc = 0;
inc++;
if (inc == 1) {
this->it = this->entrys.begin();
}
}
void Menu::printMenu() {
std::cout << std::endl;
for (std::list<MenuAction*>::iterator iter = this->entrys.begin(); iter != this->entrys.end(); iter++) {
MenuAction* selectedEntry = *(iter);
if (this->it == iter)
std::cout << " " << selectedEntry->getName() << std::endl;
else
std::cout << selectedEntry->getName() << std::endl;
}
this->inSubmenu = false;
}
void Menu::down() {
if (this->inSubmenu) {
MenuAction* selectedEntry = *(this->it);
selectedEntry->getMenu()->down();
return;
}
// TODO: Why I need the fucking next two lines? here and in the next function
std::list<MenuAction*>::iterator iter = this->it;
iter++;
if (iter != this->entrys.end())
this->it++;
else
this->it = this->entrys.begin();
this->printMenu();
}
void Menu::up() {
if (this->inSubmenu) {
MenuAction* selectedEntry = *(this->it);
selectedEntry->getMenu()->up();
return;
}
std::list<MenuAction*>::iterator iter = this->entrys.end();
iter--;
if (this->it != this->entrys.begin()) {
this->it--;
}
else {
this->it = iter;
}
this->printMenu();
}
void Menu::right() {
// TODO: find out why i cannot call runAction() directly from the iterator
MenuAction* selectedEntry = *(this->it);
if (this->inSubmenu) {
selectedEntry->getMenu()->right();
return;
}
if (selectedEntry->getIsMenu()) {
this->inSubmenu = true;
selectedEntry->getMenu()->setParentMenu(this);
}
selectedEntry->runAction();
if (selectedEntry->getIsMenu())
selectedEntry->getMenu()->down();
}
void Menu::left() {
if (this->inSubmenu) {
MenuAction* selectedEntry = *(this->it);
selectedEntry->getMenu()->left();
return;
}
if (parentMenu)
this->parentMenu->printMenu();
}
void Menu::yes() {
if (this->inSubmenu) {
MenuAction* selectedEntry = *(this->it);
selectedEntry->getMenu()->yes();
return;
}
this->right();
}
void Menu::no() {
if (this->inSubmenu) {
MenuAction* selectedEntry = *(this->it);
selectedEntry->getMenu()->no();
return;
}
this->left();
}