179 lines
4.6 KiB
C++
179 lines
4.6 KiB
C++
/**
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* @file navigation.cpp
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* @author Alexander Klein (alex@kleiax.de)
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* @brief Contains the implementation of the class Navigation
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* @version 0.1
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* @date 2022-01-31
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*
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* @copyright Copyright (c) 2022
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*
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*/
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#include "navigation.h"
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Navigation::Navigation(const SensorData *sensorData, Route *route)
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: sensorData{sensorData}
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{
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this->init(route);
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}
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void Navigation::init(Route *route)
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{
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if (static_cast<bool>(route))
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{
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this->route = route;
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}
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else
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{
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this->route = new Route();
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}
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Component::loopDelay = Navigation::loopDelay;
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}
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Navigation::~Navigation()
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{
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delete this->route;
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}
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void Navigation::run() {}
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void Navigation::newRoute()
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{
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delete this->route;
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this->route = new Route();
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}
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bool Navigation::startNavigation()
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{
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const Point newTargetPoint = this->route->startRoute();
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this->navigationStarted = this->setTargetPoint(newTargetPoint);
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if (this->navigationStarted)
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{
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this->navigationFinished = false;
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}
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return this->navigationStarted;
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}
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Navigation::Status Navigation::getCourseCorrection(CourseCorrection &correction, bool forceUpdate)
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{
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if (this->navigationFinished)
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{
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return Status::Complete;
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}
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if (this->currentPosition.getAccuracy() <= this->minAccuracy)
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{
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return Status::InsufficientAccuracy;
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}
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// Check if the Rover has moved, if the Rover hasnt moved this function will be return.
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if (this->currentPosition.distanceTo(this->lastPointCalcCorrection) < (this->minDistanceToReachPoint) / 2 && !forceUpdate)
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{
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correction.correction = this->calculateCourseCorrection(this->lastPointCalcCorrection);
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correction.distance = this->lastPointCalcCorrection.distanceTo(this->targetPoint);
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return Status::Unchanged;
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}
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double distance = this->currentPosition.distanceTo(this->targetPoint);
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// Check if I need a new Point
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if (distance < this->minDistanceToReachPoint && this->preventNextPoint == false)
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{
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if (!this->nextPoint())
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{
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this->navigationFinished = true;
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this->navigationStarted = false;
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return Status::Complete; // End of navigation
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}
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distance = this->currentPosition.distanceTo(this->targetPoint);
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}
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correction.correction = this->calculateCourseCorrection(this->currentPosition);
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correction.distance = distance;
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this->lastPointCalcCorrection = this->currentPosition;
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return Status::Updated;
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}
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Navigation::Status Navigation::addCurrentPosToRoute()
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{
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if (this->currentPosition.getAccuracy() <= this->minAccuracy)
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{
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return Status::InsufficientAccuracy;
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}
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// First Point
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if (this->route->getRouteInfo().totalPoints == 0)
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{
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this->route->addPointToRoute(this->currentPosition);
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this->lastPointRouteInsert = this->currentPosition;
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return Status::Updated;
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}
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// Every Point after the first
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const double distance = this->currentPosition.distanceTo(this->lastPointRouteInsert);
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if (Navigation::minDisBetweenPoints <= distance && Navigation::maxDisBetweenPoints >= distance)
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{
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this->route->addPointToRoute(this->currentPosition);
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this->lastPointRouteInsert = this->currentPosition;
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return Status::Updated;
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}
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return Status::Unchanged;
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}
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int16_t Navigation::calculateCourseCorrection(Point &point)
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{
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const int16_t targetCourse = point.courseTo(this->targetPoint);
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int16_t correctionCourse = 0;
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if (this->sensorData->getCalcAzimuthState() == CalcAzimuth::State::Good || this->sensorData->getCalcAzimuthState() == CalcAzimuth::State::Super)
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{
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correctionCourse = targetCourse - this->sensorData->getCalcAzimuth();
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this->lastUsedCalcAzimuth = true;
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}
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else
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{
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correctionCourse = targetCourse - this->sensorData->getRealAzimuth();
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this->lastUsedCalcAzimuth = false;
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}
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return Navigation::fixDegree(correctionCourse);
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}
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bool Navigation::nextPoint()
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{
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if (!this->navigationStarted)
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{
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return false;
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}
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return this->setTargetPoint(this->route->getNextPoint());
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}
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bool Navigation::setTargetPoint(Point target)
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{
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if (target.isInit())
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{
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this->targetPoint = target;
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return true;
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}
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return false;
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}
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int16_t Navigation::fixDegree(int16_t degree)
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{
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static constexpr uint16_t fullCircle = 360;
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while (degree < -fullCircle / 2 || degree > fullCircle / 2)
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{
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if (degree > fullCircle / 2)
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{
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degree -= fullCircle;
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}
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else if (degree < -fullCircle / 2)
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{
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degree += fullCircle;
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}
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}
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return degree;
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}
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