/** * @file controlPad.h * @author Alexander Klein (alex@kleiax.de) * @brief * @version 0.1 * @date 2023-03-30 * * @copyright Copyright (c) 2023 * */ #pragma once #include #include #include class ControlPad : public Component { public: ControlPad(); void insertData(const uint8_t *data); void setMenuControl(MenuControl* menuControl) { this->menuControl = menuControl; } const ControlPadInput* getControlPadDataPtr() const { return &this->controlInput; } bool isControlPadConnected() const { return this->connected; } private: void run() override; MenuControl* menuControl = nullptr; ControlPadInput controlInput; bool connected = false; bool updated = false; bool firstButtonPress = true; uint8_t deadZoneX = 20; uint8_t deadZoneY = 20; uint8_t lastButtons = 0; uint16_t disconnectTime = 100; uint32_t lastMessageReceive = 0; };