/** * @file controllPadInput.h * @author Alexander Klein (alex@kleiax.de) * @brief * @version 0.1 * @date 2023-03-30 * * @copyright Copyright (c) 2023 * */ #ifndef CONTROLL_PAD_INPUT_H #define CONTROLL_PAD_INPUT_H #include struct ControllPadInput { uint8_t buttons; uint8_t x; uint8_t y; uint8_t counter; }; class ControllPadButton { public: enum PadButton { Left, Right, Up, Down, Yes, No, Action }; static bool isControllPadButtonPressed(const ControllPadInput *input, PadButton button) { return false; } }; #endif // CONTROLL_PAD_INPUT_H