/** * @file manualControl.cpp * @author Alexander Klein (alex@kleiax.de) * @brief Implementation of the class manualControl.h * @version 0.1 * @date 2021-12-13 * * @copyright Copyright (c) 2021 * */ #include "manualControl.h" void ManualControl::run() { switch (this->inputMode) { case InputMode::Analog: this->analogControl(); break; case InputMode::Digital: this->digitalControl(); break; default: break; } } void ManualControl::switchInputMode() { this->inputMode = (this->inputMode == InputMode::Analog) ? InputMode::Digital : InputMode::Analog; } void ManualControl::analogControl() { // Have to be int16_t to avoid overflow (int8_t = 255 - 127 = -128) const int16_t xAxis = this->input->x - 127; const int16_t yAxis = this->input->y - 127; double value_per_step = this->maxSpeeds.x * 2 / UINT8_MAX; this->moveControl->setSpeed(-xAxis * value_per_step); value_per_step = this->maxSpeeds.rot * 2 / UINT8_MAX; this->moveControl->setRotationSpeed(yAxis * value_per_step); } void ManualControl::digitalControl() { static constexpr uint8_t deadzone = 120; const int16_t yAxis = this->input->x - 127; const int16_t xAxis = this->input->y - 127; if (yAxis > deadzone) { this->moveControl->setSpeed(-this->maxSpeeds.x); } else if (yAxis < -deadzone) { this->moveControl->setSpeed(this->maxSpeeds.rot); } else { this->moveControl->setSpeed(0); } if (xAxis > deadzone) { this->moveControl->setRotationSpeed(this->maxSpeeds.rot); } else if (xAxis < -deadzone) { this->moveControl->setRotationSpeed(-this->maxSpeeds.rot); } else { this->moveControl->setRotationSpeed(0); } if (static_cast(this->directionChangeWrapper) && (xAxis > deadzone || xAxis < -deadzone)) { this->lastLoopTurned = true; } else if (this->lastLoopTurned) { if (static_cast(this->directionChangeWrapper)) { this->directionChangeWrapper->action(); } this->lastLoopTurned = false; } }