improved moveControl
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+11
-57
@@ -10,7 +10,6 @@
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#include <DabbleESP32.h>
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void gamepadInput();
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int8_t modSpeed(int8_t dir, int8_t speed);
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MotorControl left_motor;
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MotorControl right_motor;
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@@ -34,88 +33,43 @@ void setup() {
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}
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void loop() {
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if (millis() - last_millis > 700) {
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if (millis() - last_millis > 400) {
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gamepadInput();
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// left_motor.toString();
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// Serial.printf("speed: %f, ", speedometer_right.getSpeed());
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// right_motor.toString();
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// Serial.printf("Speed L: %f, Speed R: %f \n", speedometer_left.getSpeed(), speedometer_right.getSpeed());
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last_millis = millis();
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}
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left_motor.runMotorControl();
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// left_motor.runMotorControl();
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right_motor.runMotorControl();
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speedometer_left.runSpeedometer();
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// speedometer_left.runSpeedometer();
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speedometer_right.runSpeedometer();
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moveController.runMoveControl();
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// moveController.runMoveControl();
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}
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void gamepadInput() {
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Dabble.processInput(); //this function is used to refresh data obtained from smartphone.Hence calling this function is mandatory in order to get data properly from your mobile.
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//Serial.print("KeyPressed: ");
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static int8_t speed_left = 0;
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if (GamePad.isUpPressed()) {
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speed_left = modSpeed(1, speed_left);
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moveController.setSpeed(1.3);
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} else if (GamePad.isDownPressed()) {
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speed_left = modSpeed(-1, speed_left);
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moveController.setSpeed(0);
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} else {
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speed_left = modSpeed(0, speed_left);
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}
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static int8_t speed_right = 0;
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if (GamePad.isTrianglePressed()) {
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speed_right = modSpeed(1, speed_right);
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right_motor.setTargetSpeed(20);
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} else if (GamePad.isCrossPressed()) {
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speed_right = modSpeed(-1, speed_right);
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} else {
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speed_right = modSpeed(0, speed_right);
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right_motor.setTargetSpeed(30);
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} else if (GamePad.isCirclePressed()){
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right_motor.setTargetSpeed(0);
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}
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left_motor.setTargetSpeed(speed_left);
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right_motor.setTargetSpeed(speed_right);
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// int a = GamePad.getAngle();
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// int b = GamePad.getRadius();
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// Serial.printf("Winkel: %d, Radius: %d \n", a, b);
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}
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int8_t modSpeed(int8_t dir, int8_t speed) {
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int8_t new_speed = 0;
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if (dir == 1) {
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if (speed > 0) {
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new_speed = speed + 5;
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} else if (speed == 0) {
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new_speed = 5;
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} else {
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new_speed = speed + 5;
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}
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} else if (dir == 0) {
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if (speed > 0) {
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new_speed = speed - 5;
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} else if (speed == 0) {
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new_speed = 0;
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} else {
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new_speed = speed + 5;
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}
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} else if (dir == -1) {
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if (speed > 0) {
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new_speed = speed - 5;
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} else if (speed == 0) {
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new_speed = -5;
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} else {
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new_speed = speed - 5;
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}
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}
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if (new_speed < -100) {
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new_speed = -100;
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}
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if (new_speed > 100) {
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new_speed = 100;
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}
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return new_speed;
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}
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