remove old stuff that causes a crash
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+1
-1
@@ -188,7 +188,7 @@ void callbackControllerAction() {
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else if (gamepad->data.button.cross)
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else if (gamepad->data.button.cross)
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main_m->no();
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main_m->no();
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else if (gamepad->data.button.select)
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else if (gamepad->data.button.select)
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debugMqtt->sendMsg(Loglevel::info, "Here we are: callbackController..");
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std::cout << "main.cpp callbackControllerAction - Here we are!" << std::endl;
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isDelayReached(true);
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isDelayReached(true);
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}
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}
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