clangtidy corrections part 1

This commit is contained in:
2023-10-11 17:35:40 +02:00
parent 77a52b82c3
commit 23d854a826
36 changed files with 2383 additions and 1165 deletions
@@ -4,67 +4,89 @@
* @brief Implementation of the class manualControl.h
* @version 0.1
* @date 2021-12-13
*
*
* @copyright Copyright (c) 2021
*
*
*/
#include "manualControl.h"
void ManualControl::run() {
switch (this->inputMode) {
case InputMode::Analog :
this->analogControl();
break;
void ManualControl::run()
{
switch (this->inputMode)
{
case InputMode::Analog:
this->analogControl();
break;
case InputMode::Digital :
this->digitalControl();
break;
default:
break;
case InputMode::Digital:
this->digitalControl();
break;
default:
break;
}
}
void ManualControl::switchInputMode() {
void ManualControl::switchInputMode()
{
this->inputMode = (this->inputMode == InputMode::Analog) ? InputMode::Digital : InputMode::Analog;
}
void ManualControl::analogControl() {
void ManualControl::analogControl()
{
// Have to be int16_t to avoid overflow (int8_t = 255 - 127 = -128)
int16_t x = this->input->x - 127;
int16_t y = this->input->y - 127;
const int16_t xAxis = this->input->x - 127;
const int16_t yAxis = this->input->y - 127;
double value_per_step = this->maxSpeeds.x * 2 / UINT8_MAX;
this->moveControl->setSpeed(-x * value_per_step);
this->moveControl->setSpeed(-xAxis * value_per_step);
value_per_step = this->maxSpeeds.rot * 2 / UINT8_MAX;
this->moveControl->setRotationSpeed(y * value_per_step);
this->moveControl->setRotationSpeed(yAxis * value_per_step);
}
void ManualControl::digitalControl() {
int16_t y = this->input->x - 127;
int16_t x = this->input->y - 127;
void ManualControl::digitalControl()
{
static constexpr uint8_t deadzone = 120;
const int16_t yAxis = this->input->x - 127;
const int16_t xAxis = this->input->y - 127;
if (y > 120)
if (yAxis > deadzone)
{
this->moveControl->setSpeed(-this->maxSpeeds.x);
else if (y < -120)
}
else if (yAxis < -deadzone)
{
this->moveControl->setSpeed(this->maxSpeeds.rot);
}
else
{
this->moveControl->setSpeed(0);
}
if (x > 120)
if (xAxis > deadzone)
{
this->moveControl->setRotationSpeed(this->maxSpeeds.rot);
else if (x < -120)
}
else if (xAxis < -deadzone)
{
this->moveControl->setRotationSpeed(-this->maxSpeeds.rot);
}
else
{
this->moveControl->setRotationSpeed(0);
}
if (this->directionChangeWrapper && (x > 120 || x < -120))
if (static_cast<bool>(this->directionChangeWrapper) && (xAxis > deadzone || xAxis < -deadzone))
{
this->lastLoopTurned = true;
else if (this->lastLoopTurned) {
if (this->directionChangeWrapper)
}
else if (this->lastLoopTurned)
{
if (static_cast<bool>(this->directionChangeWrapper))
{
this->directionChangeWrapper->action();
}
this->lastLoopTurned = false;
}
}
}