refactore
all components now have a base class compnent for loop functions
This commit is contained in:
2023-08-18 10:47:35 +02:00
parent 25d37e3970
commit 11d21e2e89
35 changed files with 303 additions and 511 deletions
+6 -10
View File
@@ -12,23 +12,19 @@
#include "controlPad.h"
ControlPad::ControlPad() {
this->loopDelay = 5;
}
bool ControlPad::loop() {
if (millis() - this->lastLoopMillis < this->loopDelay)
return false;
this->lastLoopMillis = millis();
void ControlPad::run() {
if(!this->connected)
return false;
return;
if (millis() - this->lastMessageReceive > this->disconnectTime) {
this->connected = false;
this->controlInput.buttons = 0;
this->controlInput.x = 127;
this->controlInput.y = 127;
return false;
return;
}
if (this->lastButtons != controlInput.buttons)
@@ -39,7 +35,7 @@ bool ControlPad::loop() {
this->menuControl->printMenu();
this->firstButtonPress = false;
std::cout << "ControlPad::loop - First menu print" << std::endl;
return true;
return;
}
if (ControlPadButton::isControlPadButtonPressed(&this->controlInput, ControlPadButton::PadButton::Left))
@@ -58,7 +54,7 @@ bool ControlPad::loop() {
this->updated = false;
this->lastButtons = controlInput.buttons;
}
return true;
return;
}
void ControlPad::insertData(const uint8_t *data) {