Merge pull request #81 from sparkfun/ESP32_v2.0.1_Debug

Final tweaks for v2.0.18
This commit is contained in:
Paul
2021-11-18 09:10:30 +00:00
committed by GitHub
+3 -4
View File
@@ -845,7 +845,6 @@ bool SFE_UBLOX_GNSS::checkUbloxI2C(ubxPacket *incomingUBX, uint8_t requestedClas
while (bytesAvailable)
{
// PaulZC : November 15th 2021
// From the u-blox integration manual:
// "There are two forms of DDC read transfer. The "random access" form includes a peripheral register
// address and thus allows any register to be read. The second "current address" form omits the
@@ -869,7 +868,7 @@ bool SFE_UBLOX_GNSS::checkUbloxI2C(ubxPacket *incomingUBX, uint8_t requestedClas
//Here it would be desireable to use a restart where possible / supported, but only if there will be multiple reads.
//However, if an individual requestFrom fails, we could end up leaving the bus hanging.
//On balance, it is probably safest to not use restarts.
//On balance, it is probably safest to not use restarts here.
uint8_t bytesReturned = _i2cPort->requestFrom((uint8_t)_gpsI2Caddress, (uint8_t)bytesToRead);
if ((uint16_t)bytesReturned == bytesToRead)
{
@@ -877,7 +876,7 @@ bool SFE_UBLOX_GNSS::checkUbloxI2C(ubxPacket *incomingUBX, uint8_t requestedClas
{
uint8_t incoming = _i2cPort->read(); //Grab the actual character
//Check to see if the first read is 0x7F. If it is, the module is not ready to respond. Stop, wait, and try again
//Check to see if the first read is 0x7F. If it is, the module is not ready to respond. Stop, wait, and try again.
//Note: the integration manual says:
//"If there is no data awaiting transmission from the receiver, then this register will deliver the value 0xFF,
// which cannot be the first byte of a valid message."
@@ -3185,7 +3184,7 @@ void SFE_UBLOX_GNSS::printPacket(ubxPacket *packet, bool alwaysPrintPayload)
// Only print the payload is ignoreThisPayload is false otherwise
// we could be printing gibberish from beyond the end of packetBuf
// (These two lines get rid of a pesky compiler warning)
bool printPayload = (ignoreThisPayload == false);
bool printPayload = (ignoreThisPayload == false);
printPayload |= (alwaysPrintPayload == true);
#ifndef SFE_UBLOX_REDUCED_PROG_MEM