doxygen comments
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+76
-67
@@ -1,67 +1,76 @@
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/**
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* @file menuAction.cpp
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* @author Alexander Klein (alex@kleiax.de)
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* @brief Implentation of the class MenuAction
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* @version 0.1
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* @date 2022-01-12
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*
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* @copyright Copyright (c) 2022
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*
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*/
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#include "menuAction.h"
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MenuAction::MenuAction(const char* name, void (*function) (), void (*callback) ()) {
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this->name = name;
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this->function = function;
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this->callback = callback;
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}
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MenuAction::MenuAction(const char* name, MenuControl* menu) {
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this->name = name;
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this->menu = menu;
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this->isMenu = true;
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}
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MenuAction::MenuAction(const char* name, MenuActionWrapper* action) {
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this->name = name;
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this->action = action;
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}
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MenuAction::~MenuAction() {
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if (this->menu)
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delete this->menu;
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if (this->action)
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delete this->action;
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}
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void MenuAction::runAction() {
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if (isMenu)
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this->menu->printMenu();
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else {
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if (this->function)
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this->function();
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else if (this->action)
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this->action->action();
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else
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std::cout << "Error in MenuAction::runAction" << std::endl;
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}
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if (this->callback)
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this->callback();
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}
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const char* MenuAction::getName() {
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return this->name;
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}
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bool MenuAction::getIsMenu() {
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return this->isMenu;
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}
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MenuControl* MenuAction::getMenu() {
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if (isMenu)
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return this->menu;
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else
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return nullptr;
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}
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/**
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* @file menuAction.cpp
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* @author Alexander Klein (alex@kleiax.de)
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* @brief Implentation of the class MenuAction
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* @version 0.1
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* @date 2022-01-12
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*
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* @copyright Copyright (c) 2022
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*
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*/
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#include "menuAction.h"
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MenuAction::MenuAction(const char *name, void (*function)(), void (*callback)())
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{
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this->name = name;
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this->function = function;
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this->callback = callback;
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}
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MenuAction::MenuAction(const char *name, MenuControl *menu)
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{
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this->name = name;
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this->menu = menu;
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this->isMenu = true;
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}
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MenuAction::MenuAction(const char *name, MenuActionWrapper *action)
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{
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this->name = name;
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this->action = action;
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}
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MenuAction::~MenuAction()
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{
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if (this->menu)
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delete this->menu;
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if (this->action)
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delete this->action;
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}
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void MenuAction::runAction()
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{
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if (isMenu)
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this->menu->printMenu();
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else
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{
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if (this->function)
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this->function();
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else if (this->action)
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this->action->action();
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else
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std::cout << "Error in MenuAction::runAction" << std::endl;
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}
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if (this->callback)
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this->callback();
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}
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const char *MenuAction::getName()
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{
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return this->name;
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}
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bool MenuAction::getIsMenu()
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{
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return this->isMenu;
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}
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MenuControl *MenuAction::getMenu()
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{
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if (isMenu)
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return this->menu;
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else
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return nullptr;
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}
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